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AI Insights · Timothy · April 2022

Top 5 Educational Games in Australia - Q1 2022

Discover the performance of the top 5 educational games in Australia for Q1 2022, including trends in downloads, revenue, and active users.

Top 5 Educational Games in Australia - Q1 2022

The first quarter of 2022 saw significant activity in the educational games sector in Australia. Here’s a look at the performance of the top 5 educational games on a unified platform, with data sourced from Sensor Tower.

Reading Eggs - Learn to Read experienced a steady increase in weekly revenue, peaking at approximately $106K in the final week of February. Weekly downloads showed an upward trend mid-quarter, reaching 11.3K in the week of February 21, while weekly active users rose from around 40.9K to a peak of 59.5K in the same week.

Minecraft Education had consistent weekly revenue, maintaining around $20-$30 each week. Downloads fluctuated, peaking at 5.1K in the last week of March. Active users saw a steady increase, starting at 8.6K and reaching 10.4K by the end of the quarter.

Lingokids - Play and Learn saw its highest weekly revenue in the last week of February at $15.4K. Weekly downloads peaked early in the quarter at 5.9K during the first week of January. Active users started at 9K and had a slight decline, ending the quarter at 7.7K.

Prodigy Math Game showed notable growth in revenue, reaching $1.6K in the last week of February. Downloads peaked at 3.1K in the last week of January, and active users saw a gradual increase, starting at 9.9K and peaking at 13.2K in the same week.

MindPal - Brain Training Games saw its highest weekly revenue in the third week of February at $4.1K. Downloads remained relatively stable, peaking at 2.4K in the last week of January. Active users fluctuated slightly, starting at 11.6K and ending the quarter at 9.8K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022